The Daily Stand-Up for Developers

The daily stand-up meeting is one of the most iconic parts of Agile software development. Of all the changes from traditional development, the stand-up meeting is one of the most obvious. Few people will deny the benefits of the stand-up meeting. It is absolutely worth the time investment for the effects that it yields. The stand-up meeting keeps the entire scrum team informed, and makes certain that problems are handled quickly. Of all the roles on the Scrum team, this helps software developers in particular.

The recurring theme of stand-up meetings is communication. Every part of the stand-up, from the input and output, to the tools and who participates in the meeting, are geared toward open communication. Agile software development attempts to reduce unnecessary documentation, but it is important for all parties involved to know what is going on. Of all roles and jobs, developers need constant communication. Without current information, developers can waste effort by working on the same task, or let issues slow progress over time.

Inputs to the Daily Stand-Up

Every stand-up meeting typically has an input of 3 questions answered by every team member. The development team must explain what they worked on the previous day, what they plan to work on today, and if they have any issues that are either currently or likely to impact progress. These questions address most of the concerns that might slow progress on the software product. By answering these questions at the beginning of each day, no problem goes more than a day without an update.

These questions apply to any role on the development team, but how do they specifically apply to developers? The question of what developers worked on yesterday typically covers what task they wrote code for. Also, developers should discuss what tasks they finished, if any. If they have an idea of how much time remains on a task, developers can give an estimate to the rest of the team. Similarly, what a developer is working on today focuses on the task. If developers believe that they might finish the task before the end of the day, they might announce what task they plan to work on next.

Perhaps more important than what developers are working on, is whether they are currently experiencing issues. These issues could be a variety of different problems. If developers come to an issue that needs to be confirmed, they may be waiting for analyst confirmation. If multiple departments are working together on a task, developers from one department might be waiting for another department to finish their part of the work. Anything that is preventing full efficiency should be announced as an issue.

Outputs of the Daily Stand-Up

The most valuable output from the stand-up meeting is a list of issues that need to be handled. Where traditional development may let problems go for days or weeks without resolution, stand-up meetings in Agile mean they must be worked on within the day. Developers are relieved from waiting on other departments and roles to handle their work. If a developer announces an issue with waiting on an analyst confirmation, analysts must then take responsibility for the issue. If another department is delaying progress, the development team realizes where the issue is. With this regularly updated list of issues, the Scrum Master knows what needs to be handled by developers to work at peak efficiency.

In addition to the list of current issues, another key output of the stand-up meeting is the current status of each task. The entire Scrum team gets a verbal update, instead of relying on each other to look at a central list. Developers know without a doubt what each other developer is working on, or has finished. When one developer finishes a task, they already know what other developers are working on, and which task they can pick up next. Instead of multiple developers picking up the same task and wasting development effort, they each grab a unique task and make progress toward finishing the product.

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Our Book Recommendations

We found these books great for finding out more information on Agile Scrum:

Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

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Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

What is this course?

This ‘Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)’ provides an in-depth understanding of the Agile Scrum Developer roles and responsibilities

You will explore the Agile Scrum project life-cycle, including how an Agile User Story is created, to how we know when it is ‘done’

This course is aimed at those with or without prior knowledge and experience of the Agile values and principles

During this course you will learn the tools needed to succeed as an Agile Scrum Developer

What will you learn?

You will gain an in-depth understanding of the Agile Scrum Developer roles and responsibilities, and you will be able to

  • Fully understand the role of the Agile Scrum Developer
  • Understand the roles involved in an Agile project
  • Create an effective Product Backlog
  • Effectively participate in Scrum Meetings such as the Daily Stand-up, Sprint Review and Retrospective
  • Identify the roles involves in the Scrum Team

What topics are covered within this course

You will cover the following topics during this course:

  1. An Introduction to Agile Project Management (Developer)
  2. The 12 Agile Principles (Developer)
  3. Introduction to Scrum (Developer)
  4. Scrum Project Roles (Developer)
  5. The Agile Project Life-cycle (Developer)
  6. Acceptance Criteria and the Prioritised Product Backlog (Developer)
  7. Initiating an Agile Project (Developer)
  8. Forming the Scrum Team (Developer)
  9. Epics and Personas (Developer)
  10. User Stories and Tasks (Developer)
  11. Implementation of Scrum (Developer)
  12. The Daily Scrum (Developer)
  13. The Product Backlog (Developer)
  14. Scrum Charts (Developer)
  15. Review and Retrospective (Developer)
  16. Validating a Sprint (Developer)
  17. Retrospective Sprint (Developer)
  18. Releasing the Product (Developer)
  19. The Communication Plan (Developer)
  20. Formal Business Sign-off (Developer)
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