Creating the Sprint Backlog for Developers

In Agile software development, the sprint backlog is one of the most used tools available. It consists of a set of tasks that must be finished by the end of the sprint. This differs from the product backlog in a few ways. The product backlog contains user stories rather than tasks. Also, the product backlog persists through the duration of the project, while the sprint backlog is cleared out after every sprint.

Components

While Agile seeks to minimize documentation, there are some components that the Scrum team must understand in order to communicate clearly. A frequently used term in Agile is “velocity.” In most practical applications, velocity refers to speed and direction. Although a Scrum team may not have physical motion, there is certainly an aspect of speed for each team member. Sprint velocity refers to the average amount of work finished in a single sprint. This can be measured in story points, the number of tasks, or other metrics used in Agile. Developers determine their velocity by observing the amount of work completed in previous sprints. Velocity can change over time but gives an idea of about how much a team can be expected to finish in any given sprint. Since the sprint backlog is designed to contain enough work to complete in a sprint, it is important that the quantity of tasks in the backlog closely matches the sprint velocity for the team.

Dependencies are also a vital part of the sprint backlog. A dependency is a feature that must be implemented before other features that depend on it to work. This is entirely the responsibility of developers. The developer role has the understanding of where feature dependencies may be, and what order features should be created to minimize delays in work. The sprint backlog must either have a feature and its dependency created in the same sprint, or the dependent feature may be postponed to a later sprint in order for work to be completed on the dependency.

Availability indicates how much effort each team member can contribute to the sprint. If some members have other responsibilities, they cannot dedicate all of their time to the sprint work. In these cases, each team member gives a percentage of availability. This percentage is taken from the sprint velocity to give an approximate velocity with that much availability. For developers, they must often continue supporting old code while working on new development. It is important that they allocate enough time for each responsibility.

Input

To create an effective sprint backlog, there are several required inputs. Possibly the most important is the sprint planning meeting. In this meeting, team members work together to break down user stories into tasks. The Scrum team only creates tasks for enough user stories for the next sprint. Working on user stories for future sprints may end up as wasted effort. Not creating enough tasks means the Scrum team will not have enough work to stay busy for the entire sprint. Sprint velocity is a very important metric for the sprint planning meeting since the Scrum team needs to plan out just enough tasks to take up the entire sprint. For developers, this means generating enough tasks for development and debugging to stay busy. Underestimating or excluding testing may leave developers without enough time to finish all of their tasks. Overestimating tasks, or allocating too much time for debugging may mean they finish work early and find more tasks to work on until the end of the sprint.

As with any style of project management, it is vital that the team have tools to track progress. In Agile, the Scrum team often uses the sprint planning meeting to decide on sprint tracking tools. They can discuss what tactics and software tools best fit one particular team. There are numerous tools and tactics available. What works for one team may not be best for another team. The main goal is to make sure that development is on pace to be finished by the end of the sprint. Developers must make sure that the sprint tracking tools account for development and testing. Just completing new development for a feature does not mean the entire feature is finished. They must be able to monitor and leave time for testing and bug fixes after developers have written the new code.

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Our Book Recommendations

We found these books great for finding out more information on Agile Scrum:

Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

Introductory Offer: Free Course

Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

What is this course?

This ‘Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)’ provides an in-depth understanding of the Agile Scrum Developer roles and responsibilities

You will explore the Agile Scrum project life-cycle, including how an Agile User Story is created, to how we know when it is ‘done’

This course is aimed at those with or without prior knowledge and experience of the Agile values and principles

During this course you will learn the tools needed to succeed as an Agile Scrum Developer

What will you learn?

You will gain an in-depth understanding of the Agile Scrum Developer roles and responsibilities, and you will be able to

  • Fully understand the role of the Agile Scrum Developer
  • Understand the roles involved in an Agile project
  • Create an effective Product Backlog
  • Effectively participate in Scrum Meetings such as the Daily Stand-up, Sprint Review and Retrospective
  • Identify the roles involves in the Scrum Team

What topics are covered within this course

You will cover the following topics during this course:

  1. An Introduction to Agile Project Management (Developer)
  2. The 12 Agile Principles (Developer)
  3. Introduction to Scrum (Developer)
  4. Scrum Project Roles (Developer)
  5. The Agile Project Life-cycle (Developer)
  6. Acceptance Criteria and the Prioritised Product Backlog (Developer)
  7. Initiating an Agile Project (Developer)
  8. Forming the Scrum Team (Developer)
  9. Epics and Personas (Developer)
  10. User Stories and Tasks (Developer)
  11. Implementation of Scrum (Developer)
  12. The Daily Scrum (Developer)
  13. The Product Backlog (Developer)
  14. Scrum Charts (Developer)
  15. Review and Retrospective (Developer)
  16. Validating a Sprint (Developer)
  17. Retrospective Sprint (Developer)
  18. Releasing the Product (Developer)
  19. The Communication Plan (Developer)
  20. Formal Business Sign-off (Developer)
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