The Agile Fundamentals for Developers

Agile software development is a collection of many different ideas and practices. The basic documentation for Agile consists of the Agile Manifesto and Agile Principles. Between the 4 beliefs of the Manifesto and the 12 principles, Agile is a theory. Putting it into practice is more complicated. The theory doesn’t always translate directly to business practices. There are some fundamentals to Agile that are difficult to understand from the Manifesto and principles alone.

The best way to describe Agile software development is to compare it to traditional waterfall development. Much of software development is the same, no matter what project management method is used. However, the differences are what make Agile unique. Many of these differences apply specifically to the developer role. As such, developers must understand how their duties differ between traditional and Agile software development.

Similarities to Traditional Development

Communication is required in any project, software application development included. Development teams consist of several members, and these roles must interact with each other. Good communication ensures that everyone is on the same page, and development doesn’t experience setbacks due to misunderstandings. As the primary creators of code, developers must be able to adequately discuss requests. In the other direction, they must be able to communicate setbacks and problems with development during the project.

Another form of communication in software development involves dealing with customers and stakeholders. Customers are the driving force behind a software project. They are the reason a project begins, and they decide what features a product should have. The development team must also keep customers informed about the status of a project. If there are setbacks, these must be announced in some way. Nobody wants to hear that their product is behind schedule, but it is better to know than to expect it and receive nothing.

Software development takes time, and early delivery often yields an advantage. As the adage goes, the early bird gets the worm. Software products that hit the market first have a reputation. Any similar products that come out later are often seen as imitators. At the same time, it is important to release a quality product. If the first product released is buggy and the second product is fully tested and fixed, the first product may never be able to recover from the bad publicity.

In addition to a market advantage, releasing working software opens the door for customer feedback. Customers can see concept art and demonstration videos, but they cannot know the software fully until they use it themselves. What looks right on paper may not feel right when putting into practice. By getting software into the hands of users, customers have the opportunity to say what they like and what they don’t like.

Software should meet the needs of customers, but there is always room for enhancement. As good as a product may be, it is never perfect. There may be features that would improve the product if added, and nearly any software could benefit from performance optimization. Until a product reaches the end of life, the developers should always evaluate how it can be made better.

Customers must communicate their needs to the development team. Developers cannot read minds, so customers must be given written and often verbal explanations of requirements. In contracted projects, customers must be as specific as possible in order to give a proper image of what they want. Once requirements are set in stone, they can be difficult to change.

Any software project will take some amount of time to develop. This time will vary based on the size and complexity of the product, and how much customers want out of it. The developers must use this time to create a product that the customer needs. Since customer requests drive development, the customer’s satisfaction is the top priority of a development team.

<– Continue Reading –>

Our Book Recommendations

We found these books great for finding out more information on Agile Scrum:

Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

Introductory Offer: Free Course

Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)

What is this course?

This ‘Master of Agile – Agile Scrum Developer With 59 Seconds Agile (Video Training Course)’ provides an in-depth understanding of the Agile Scrum Developer roles and responsibilities

You will explore the Agile Scrum project life-cycle, including how an Agile User Story is created, to how we know when it is ‘done’

This course is aimed at those with or without prior knowledge and experience of the Agile values and principles

During this course you will learn the tools needed to succeed as an Agile Scrum Developer

What will you learn?

You will gain an in-depth understanding of the Agile Scrum Developer roles and responsibilities, and you will be able to

  • Fully understand the role of the Agile Scrum Developer
  • Understand the roles involved in an Agile project
  • Create an effective Product Backlog
  • Effectively participate in Scrum Meetings such as the Daily Stand-up, Sprint Review and Retrospective
  • Identify the roles involves in the Scrum Team

What topics are covered within this course

You will cover the following topics during this course:

  1. An Introduction to Agile Project Management (Developer)
  2. The 12 Agile Principles (Developer)
  3. Introduction to Scrum (Developer)
  4. Scrum Project Roles (Developer)
  5. The Agile Project Life-cycle (Developer)
  6. Acceptance Criteria and the Prioritised Product Backlog (Developer)
  7. Initiating an Agile Project (Developer)
  8. Forming the Scrum Team (Developer)
  9. Epics and Personas (Developer)
  10. User Stories and Tasks (Developer)
  11. Implementation of Scrum (Developer)
  12. The Daily Scrum (Developer)
  13. The Product Backlog (Developer)
  14. Scrum Charts (Developer)
  15. Review and Retrospective (Developer)
  16. Validating a Sprint (Developer)
  17. Retrospective Sprint (Developer)
  18. Releasing the Product (Developer)
  19. The Communication Plan (Developer)
  20. Formal Business Sign-off (Developer)
Translate »